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Bug 1360952
Summary: | Review Request: quake2 - Client for Quake2 Game (Yamagi Version) | ||
---|---|---|---|
Product: | [Fedora] Fedora | Reporter: | Frederico Lima <fredhgl> |
Component: | Package Review | Assignee: | Itamar Reis Peixoto <itamar> |
Status: | CLOSED ERRATA | QA Contact: | Fedora Extras Quality Assurance <extras-qa> |
Severity: | medium | Docs Contact: | |
Priority: | unspecified | ||
Version: | rawhide | CC: | itamar, package-review, paulo.cesar.pereira.de.andrade |
Target Milestone: | --- | Flags: | itamar:
fedora-review+
|
Target Release: | --- | ||
Hardware: | All | ||
OS: | Linux | ||
Whiteboard: | |||
Fixed In Version: | Doc Type: | If docs needed, set a value | |
Doc Text: | Story Points: | --- | |
Clone Of: | Environment: | ||
Last Closed: | 2016-08-02 19:52:55 UTC | Type: | --- |
Regression: | --- | Mount Type: | --- |
Documentation: | --- | CRM: | |
Verified Versions: | Category: | --- | |
oVirt Team: | --- | RHEL 7.3 requirements from Atomic Host: | |
Cloudforms Team: | --- | Target Upstream Version: | |
Embargoed: |
Description
Frederico Lima
2016-07-28 01:46:58 UTC
Link for Koji successfully build http://koji.fedoraproject.org/koji/taskinfo?taskID=15041890 Updated spec and srpm, from version 2.5.34 to 5.34, forgot one plus 2 in the spec, so I removed one. also removed gcc and make from spec because they already is in buildroot. New links: Spec URL: https://fredlima.fedorapeople.org/packages/quake2.spec SRPM URL: https://fredlima.fedorapeople.org/packages/quake2-5.34-1.fc24.src.rpm new koji successfully build http://koji.fedoraproject.org/koji/taskinfo?taskID=15042922 please use rpmdev-bumspec, please document your spec file like quake3 people did here, https://admin.fedoraproject.org/pkgdb/package/rpms/quake3/ (In reply to Itamar Reis Peixoto from comment #3) > please use rpmdev-bumspec, please document your spec file like quake3 people > did here, https://admin.fedoraproject.org/pkgdb/package/rpms/quake3/ Hi Itamar, I've did the changes to the %description of the spec file. I will use rpmdev-bumspec also. Can you take a look? Thanks. if you post new spec + new src.rpm here yes :-) after you run rpmdev-bumspec and generate the src.rpm the new src.rpm filename differ from the older. (In reply to Itamar Reis Peixoto from comment #5) > if you post new spec + new src.rpm here yes :-) Spec URL: https://fredlima.fedorapeople.org/packages/quake2.spec SRPM URL: https://fredlima.fedorapeople.org/packages/quake2-2.5.34-1.fc24.src.rpm did you run bumpspec ? you posted quake2-2.5.34-1.fc24.src.rpm [itamar@localhost x]$ rpmdev-bumpspec quake2.spec [itamar@localhost x]$ rpmbuild -bs quake2.spec Wrote: /home/itamar/rpmbuild/SRPMS/quake2-2.5.34-2.fc24.src.rpm quake2-2.5.34-2.fc24.src.rpm [changed from 1 to 2] spec: https://fredlima.fedorapeople.org/packages/quake2.spec srpm: https://fredlima.fedorapeople.org/packages/quake2-5.34-2.fc24.src.rpm done. please run rpmlint quake2-5.34-2.fc24.src.rpm and fix. spec: https://fredlima.fedorapeople.org/packages/quake2.spec srpm: https://fredlima.fedorapeople.org/packages/quake2-5.34-3.fc24.src.rpm fixed. take a look - > 1 - Issues: ======= - Package uses either %{buildroot} or $RPM_BUILD_ROOT Note: Using both %{buildroot} and $RPM_BUILD_ROOT See: http://fedoraproject.org/wiki/Packaging/Guidelines#macros 2 - https://fedoraproject.org/wiki/Packaging:Guidelines?rd=Packaging/Guidelines#Tags_and_Sections 3 - instead of using cp and mkdir, I think you could use install (man install), it does Directory creation and file copying in one command, there are a macro for it called %{__install} , rpm -E '%{__install}' 4 Note: %defattr present but not needed 5 - Package does not run rm -rf %{buildroot} (or $RPM_BUILD_ROOT) at the beginning of %install. My rpmlint didn't show this. I will fix that later as soon as I can. Thank you very much. 5 is not required, please remove it from your spec. spec: https://fredlima.fedorapeople.org/packages/quake2.spec srpm: https://fredlima.fedorapeople.org/packages/quake2-5.34-4.fc24.src.rpm Hi Itamar, can you take a look please? Thank you. you need to update the changelog with the fixes/changes that you did, instead of "rebuilt" add the version of your first change in changelog 5.34-1 after you remove the package # rpm -e quake2 theres something left here, /usr/share/doc/quake2/examples/ I think you probably should change from %{_defaultdocdir}/%{name}/examples/* to something like %{_defaultdocdir}/%{name}/ spec: https://fredlima.fedorapeople.org/packages/quake2.spec srpm: https://fredlima.fedorapeople.org/packages/quake2-5.34-5.fc24.src.rpm done. Package Review ============== Legend: [x] = Pass, [!] = Fail, [-] = Not applicable, [?] = Not evaluated [ ] = Manual review needed ===== MUST items ===== C/C++: [x]: Package does not contain kernel modules. [ ]: Package contains no static executables. [ ]: Rpath absent or only used for internal libs. Note: See rpmlint output [ ]: Development (unversioned) .so files in -devel subpackage, if present. Note: Unversioned so-files in private %_libdir subdirectory (see attachment). Verify they are not in ld path. [x]: Header files in -devel subpackage, if present. [x]: Package does not contain any libtool archives (.la) Generic: [x]: Package is licensed with an open-source compatible license and meets other legal requirements as defined in the legal section of Packaging Guidelines. [x]: License field in the package spec file matches the actual license. Note: Checking patched sources after %prep for licenses. Licenses found: "GPL (v2 or later) (with incorrect FSF address)", "*No copyright* GPL (v2 or later) (with incorrect FSF address)", "Unknown or generated", "zlib/libpng". 18 files have unknown license. Detailed output of licensecheck in /home/itamar/fedora/x/1360952-quake2/licensecheck.txt [x]: License file installed when any subpackage combination is installed. [x]: %build honors applicable compiler flags or justifies otherwise. [x]: Package contains no bundled libraries without FPC exception. [x]: Changelog in prescribed format. [x]: Sources contain only permissible code or content. [-]: Development files must be in a -devel package [x]: Package uses nothing in %doc for runtime. [x]: Package consistently uses macros (instead of hard-coded directory names). [x]: Package is named according to the Package Naming Guidelines. [x]: Package does not generate any conflict. [x]: Package obeys FHS, except libexecdir and /usr/target. [-]: If the package is a rename of another package, proper Obsoletes and Provides are present. [x]: Requires correct, justified where necessary. [x]: Spec file is legible and written in American English. [-]: Package contains systemd file(s) if in need. [-]: Useful -debuginfo package or justification otherwise. [x]: Package is not known to require an ExcludeArch tag. [x]: Large documentation must go in a -doc subpackage. Large could be size (~1MB) or number of files. Note: Documentation size is 30720 bytes in 4 files. [x]: Package complies to the Packaging Guidelines [x]: Package successfully compiles and builds into binary rpms on at least one supported primary architecture. [x]: Package installs properly. [x]: Rpmlint is run on all rpms the build produces. Note: There are rpmlint messages (see attachment). [x]: If (and only if) the source package includes the text of the license(s) in its own file, then that file, containing the text of the license(s) for the package is included in %license. [x]: Package requires other packages for directories it uses. [x]: Package must own all directories that it creates. [x]: Package does not own files or directories owned by other packages. [x]: All build dependencies are listed in BuildRequires, except for any that are listed in the exceptions section of Packaging Guidelines. [x]: Package uses either %{buildroot} or $RPM_BUILD_ROOT [x]: Package does not run rm -rf %{buildroot} (or $RPM_BUILD_ROOT) at the beginning of %install. [x]: Macros in Summary, %description expandable at SRPM build time. [x]: Package contains desktop file if it is a GUI application. [x]: Package installs a %{name}.desktop using desktop-file-install or desktop-file-validate if there is such a file. [x]: Dist tag is present. [x]: Package does not contain duplicates in %files. [x]: Permissions on files are set properly. [x]: Package use %makeinstall only when make install DESTDIR=... doesn't work. [x]: Package is named using only allowed ASCII characters. [x]: Package does not use a name that already exists. [x]: Package is not relocatable. [x]: Sources used to build the package match the upstream source, as provided in the spec URL. [x]: Spec file name must match the spec package %{name}, in the format %{name}.spec. [x]: File names are valid UTF-8. [x]: Packages must not store files under /srv, /opt or /usr/local ===== SHOULD items ===== Generic: [x]: If the source package does not include license text(s) as a separate file from upstream, the packager SHOULD query upstream to include it. [x]: Final provides and requires are sane (see attachments). [x]: Fully versioned dependency in subpackages if applicable. Note: No Requires: %{name}%{?_isa} = %{version}-%{release} in quake2-debuginfo [x]: Package functions as described. [x]: Latest version is packaged. [x]: Package does not include license text files separate from upstream. [x]: Patches link to upstream bugs/comments/lists or are otherwise justified. [x]: Description and summary sections in the package spec file contains translations for supported Non-English languages, if available. [x]: Package should compile and build into binary rpms on all supported architectures. [-]: %check is present and all tests pass. [x]: Packages should try to preserve timestamps of original installed files. [-]: Spec use %global instead of %define unless justified. Note: %define requiring justification: %define ver 5_34 [x]: Reviewer should test that the package builds in mock. [x]: Buildroot is not present [x]: Package has no %clean section with rm -rf %{buildroot} (or $RPM_BUILD_ROOT) [x]: No file requires outside of /etc, /bin, /sbin, /usr/bin, /usr/sbin. [x]: Packager, Vendor, PreReq, Copyright tags should not be in spec file [x]: Sources can be downloaded from URI in Source: tag [x]: SourceX is a working URL. ===== EXTRA items ===== Generic: [x]: Rpmlint is run on debuginfo package(s). Note: There are rpmlint messages (see attachment). [x]: Rpmlint is run on all installed packages. Note: There are rpmlint messages (see attachment). [x]: Large data in /usr/share should live in a noarch subpackage if package is arched. [x]: Spec file according to URL is the same as in SRPM. Rpmlint ------- Checking: quake2-5.34-5.fc24.x86_64.rpm quake2-debuginfo-5.34-5.fc24.x86_64.rpm quake2-5.34-5.fc24.src.rpm quake2.x86_64: W: spelling-error %description -l en_US archiver -> archive, archives, archived quake2.x86_64: W: spelling-error %description -l en_US executables -> executable, executable s, executrices quake2.x86_64: W: spelling-error %description -l en_US txt -> text, ext, tit quake2.x86_64: W: spelling-error %description -l en_US exe -> ex, exes, exec quake2.x86_64: W: spelling-error %description -l en_US gl -> lg, fl, g quake2.x86_64: W: spelling-error %description -l en_US dll -> ll, dell, dill quake2.x86_64: W: spelling-error %description -l en_US lst -> lat, ls, st quake2.x86_64: W: spelling-error %description -l en_US ctf -> ct, cf, ctn quake2.x86_64: W: spelling-error %description -l en_US ico -> co, icon, Rico quake2.x86_64: W: spelling-error %description -l en_US readme -> reamed, remade, read me quake2.x86_64: W: spelling-error %description -l en_US cfg -> cf, cg, cog quake2.x86_64: W: spelling-error %description -l en_US xatrix -> matrix, aviatrix quake2.x86_64: W: spelling-error %description -l en_US pak -> oak, pal, pa quake2.x86_64: E: binary-or-shlib-defines-rpath /usr/bin/quake2 ['$ORIGIN/lib', '/usr/lib64/games/quake2/lib'] quake2.x86_64: W: no-manual-page-for-binary quake2 quake2.x86_64: W: no-manual-page-for-binary q2ded quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/common.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_monster.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_spawn.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/cvar.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/weapon.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_image.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/qal.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_phys.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/qgl.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/console.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/tank/tank.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_screen.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/header/server.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss3.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_misc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_parse.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/brain/brain.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/soldier/soldier.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/input.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/berserker/berserker.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/ogg.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/misc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/header/local.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_ai.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/screen.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/medic/medic.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/hud.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_effects.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/glob.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/header/qmenu.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_game.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/keyboard.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_chase.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/videomenu.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/sound.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/collision.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/flipper/flipper.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_warp.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/gladiator/gladiator.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/infantry/infantry.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_draw.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/qgl.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/stb.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_cmd.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_weapon.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/shared/hunk.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/ref.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_trigger.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/input.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/pmove.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_particles.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_func.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/sound.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/parasite/parasite.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_entities.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/crc.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/insane/insane.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_keyboard.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/vorbis.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/glob.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_cin.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/movemsg.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/cmdparser.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/flyer/flyer.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/wave.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/qmenu.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/zone.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/system.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/vid.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/md2.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_misc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_light.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/shared/flash.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_utils.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss2/boss2.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/header/game.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_scrap.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_input.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/sp2.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/argproc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/network.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/wal.c 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E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/chick/chick.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_cmds.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_svcmds.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_lights.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_items.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/crc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/header/model.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/header/local.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/local.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/shared/shared.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/misc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_user.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/zone.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/mutant/mutant.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/view.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_inventory.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_tempentities.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/refresh.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss32.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/files.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_target.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_world.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_model.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/filesystem.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_prediction.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/pcx.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_init.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_network.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_entities.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/hover/hover.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_lightmap.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/signalhandler.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/client.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/clientserver.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/header/unix.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_turret.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/vid.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/supertank/supertank.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/tables/gamemmove_decs.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/client.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/float/float.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/misc/move.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/tables/gamefunc_decs.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/qal.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/sound.h quake2.src: W: spelling-error %description -l en_US usr -> use, us, user quake2.src: W: spelling-error %description -l en_US archiver -> archive, archives, archived quake2.src: W: spelling-error %description -l en_US executables -> executable, executable s, executrices quake2.src: W: spelling-error %description -l en_US txt -> text, ext, tit quake2.src: W: spelling-error %description -l en_US exe -> ex, exes, exec quake2.src: W: spelling-error %description -l en_US gl -> lg, fl, g quake2.src: W: spelling-error %description -l en_US dll -> ll, dell, dill quake2.src: W: spelling-error %description -l en_US lst -> lat, ls, st quake2.src: W: spelling-error %description -l en_US ctf -> ct, cf, ctn quake2.src: W: spelling-error %description -l en_US ico -> co, icon, Rico quake2.src: W: spelling-error %description -l en_US readme -> reamed, remade, read me quake2.src: W: spelling-error %description -l en_US cfg -> cf, cg, cog quake2.src: W: spelling-error %description -l en_US xatrix -> matrix, aviatrix quake2.src: W: spelling-error %description -l en_US pak -> oak, pal, pa 3 packages and 0 specfiles checked; 151 errors, 29 warnings. Rpmlint (debuginfo) ------------------- Checking: quake2-debuginfo-5.34-5.fc24.x86_64.rpm quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_parse.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/pmove.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_prediction.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/qgl.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/gunner/gunner.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/refresh.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/header/unix.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/trail.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/misc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/zone.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/sound.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_entities.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_chase.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/qal.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_inventory.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss3.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/wal.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/sound.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/client.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/files.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/ogg.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/vid.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_effects.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/md2.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/header/local.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/keyboard.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_items.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/clientserver.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_particles.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/client.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/supertank/supertank.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/local.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/zone.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/ref.h quake2-debuginfo.x86_64: E: 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quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_mesh.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_trigger.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/berserker/berserker.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_func.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/glob.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_conless.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss31.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/parasite/parasite.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/savegame.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_lights.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/header/model.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/header/local.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_cmds.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/header/server.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_misc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_init.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/system.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/vid.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_ai.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/tank/tank.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_scrap.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/header/game.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/hover/hover.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_weapon.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/input.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_utils.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/misc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/view.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_game.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_model.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_cin.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_input.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/openal.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/crc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/crc.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_surf.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_save.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/chick/chick.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/tables/gamefunc_decs.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_send.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/shared/flash.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_view.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_image.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_screen.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_network.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss2/boss2.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/tables/gamemmove_decs.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/qgl.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/sound.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_turret.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/console.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/qmenu.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/signalhandler.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/wave.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_entities.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_svcmds.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/insane/insane.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_spawn.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/shared/shared.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/input.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/filesystem.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/weapon.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/float/float.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/argproc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/common.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/infantry/infantry.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/misc/move.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/qal.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_draw.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_download.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/header/qmenu.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_target.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss32.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_world.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/movemsg.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_combat.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/soldier/soldier.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_monster.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/brain/brain.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_light.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/netchan.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/videomenu.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_phys.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/pcx.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/shared.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/vorbis.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_user.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_keyboard.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/glob.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/mutant/mutant.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/medic/medic.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/collision.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_lightmap.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/szone.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/network.c 1 packages and 0 specfiles checked; 150 errors, 0 warnings. Rpmlint (installed packages) ---------------------------- sh: /usr/bin/python: No such file or directory quake2.x86_64: W: spelling-error %description -l en_US archiver -> archive, archives, archived quake2.x86_64: W: spelling-error %description -l en_US executables -> executable, executable s, executrices quake2.x86_64: W: spelling-error %description -l en_US txt -> text, ext, tit quake2.x86_64: W: spelling-error %description -l en_US exe -> ex, exes, exec quake2.x86_64: W: spelling-error %description -l en_US gl -> lg, fl, g quake2.x86_64: W: spelling-error %description -l en_US dll -> ll, dell, dill quake2.x86_64: W: spelling-error %description -l en_US lst -> lat, ls, st quake2.x86_64: W: spelling-error %description -l en_US ctf -> ct, cf, ctn quake2.x86_64: W: spelling-error %description -l en_US ico -> co, icon, Rico quake2.x86_64: W: spelling-error %description -l en_US readme -> reamed, remade, read me quake2.x86_64: W: spelling-error %description -l en_US cfg -> cf, cg, cog quake2.x86_64: W: spelling-error %description -l en_US xatrix -> matrix, aviatrix quake2.x86_64: W: spelling-error %description -l en_US pak -> oak, pal, pa quake2.x86_64: E: binary-or-shlib-defines-rpath /usr/bin/quake2 ['$ORIGIN/lib', '/usr/lib64/games/quake2/lib'] quake2.x86_64: W: no-manual-page-for-binary quake2 quake2.x86_64: W: no-manual-page-for-binary q2ded quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_entities.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/openal.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_cmds.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/vid.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/sound.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_light.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/supertank/supertank.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_lights.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_phys.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_mesh.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/misc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_world.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/tables/gamemmove_decs.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/zone.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/collision.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/network.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/qmenu.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/local.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_download.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/header/unix.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/client.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/mutant/mutant.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_monster.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/input.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/system.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/pmove.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/header/model.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/shared/hunk.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/netchan.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_tempentities.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_func.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/hover/hover.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/ref.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_misc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_user.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/trail.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/movemsg.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_lightmap.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_save.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/zone.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/filesystem.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/insane/insane.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/header/local.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_screen.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_prediction.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/misc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/stb.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/wal.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/weapon.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_game.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/crc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/shared/flash.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_trigger.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/vid.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_draw.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/keyboard.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_weapon.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss3.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_effects.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/refresh.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/sp2.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/menu.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/sound.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/videomenu.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_input.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_surf.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/szone.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_conless.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/console.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_send.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_cmd.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/cvar.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/berserker/berserker.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/chick/chick.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/qal.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_entities.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_keyboard.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_cin.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/tables/gamefunc_decs.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_turret.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/header/local.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/sound.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/gunner/gunner.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss32.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/crc.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/argproc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/wave.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/parasite/parasite.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/menu/header/qmenu.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/cmdparser.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/brain/brain.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_utils.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_network.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_image.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/savegame/savegame.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_model.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/sdl/input.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/soldier/soldier.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/qal.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_scrap.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_parse.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/common.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss3/boss31.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_chase.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/medic/medic.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_combat.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/md2.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_svcmds.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_view.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_ai.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/ogg.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/float/float.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/clientserver.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/hud.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/tank/tank.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/header/screen.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_inventory.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/flyer/flyer.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/glob.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_init.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/flipper/flipper.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_console.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/boss2/boss2.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/glob.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_spawn.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/signalhandler.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/infantry/infantry.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/view.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/gladiator/gladiator.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/sv_main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/header/game.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_warp.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_target.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/header/qgl.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/generic/qgl.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/server/header/server.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/player/client.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/sound/header/vorbis.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/backends/unix/main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/shared/shared.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/files.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/r_main.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_misc.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/common/header/shared.h quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/monster/misc/move.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/game/g_items.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/refresh/files/pcx.c quake2-debuginfo.x86_64: E: incorrect-fsf-address /usr/src/debug/yquake2-QUAKE2_5_34/src/client/cl_particles.c 2 packages and 0 specfiles checked; 151 errors, 15 warnings. Requires -------- quake2 (rpmlib, GLIBC filtered): /bin/sh libGL.so.1()(64bit) libSDL2-2.0.so.0()(64bit) libc.so.6()(64bit) libdl.so.2()(64bit) libm.so.6()(64bit) libogg.so.0()(64bit) libvorbis.so.0()(64bit) libvorbisfile.so.3()(64bit) libz.so.1()(64bit) rtld(GNU_HASH) quake2-debuginfo (rpmlib, GLIBC filtered): Provides -------- quake2: application() application(quake2.desktop) quake2 quake2(x86-64) quake2-debuginfo: quake2-debuginfo quake2-debuginfo(x86-64) Unversioned so-files -------------------- quake2: /usr/lib64/games/quake2/baseq2/game.so Source checksums ---------------- https://github.com/yquake2/yquake2/archive/QUAKE2_5_34.tar.gz : CHECKSUM(SHA256) this package : 1edb6733fcbfb1b23fe0992cc4a7fd100530d82c1c76aa573e940e02942761a6 CHECKSUM(SHA256) upstream package : 1edb6733fcbfb1b23fe0992cc4a7fd100530d82c1c76aa573e940e02942761a6 Generated by fedora-review 0.6.1 (f03e4e7) last change: 2016-05-02 Command line :/usr/bin/fedora-review -b 1360952 Buildroot used: fedora-24-x86_64 Active plugins: Generic, Shell-api, C/C++ Disabled plugins: Java, Python, fonts, SugarActivity, Ocaml, Perl, Haskell, R, PHP Disabled flags: EXARCH, DISTTAG, EPEL5, BATCH, EPEL6 < Looks good for me, Package Approved > ------------------------------------- \ ^__^ \ (oo)\_______ (__)\ )\/\ ||----w | || || this is your first package and you need an sponsor to add you in packager group, I don't have sponsor power, I am going to help and try to find an sponsor for you. I think you can take a look in at least 2 tickets in the link bellow and try to help them, suggesting improvement in their spec files, doing that you will make an sponsor happy and they will approve you in packager group, and you can request a git repo for this package, import and build it in koji. 1 - http://fedoraproject.org/PackageReviewStatus/NEW.html after you suggest something please include the link of the bug that you helped in a new message here, thank you. Hi Frederico, Itamar asked me if I could be your sponsor. I surely can be :) I had original quake CDs in the late 1990 and early 2000 but no longer have them (I even have trouble getting a CD driver these days)... If I understand correctly, this package is only useful if one has original, or downloads the free quake2 demo, and extracts the related pak files. I believe you could add cdripper.sh to the package, or to a quake2-utils package. I see it has a CMakeLists.txt, is there some reason cmake is not being used to build? Likely due to "make" just working :) But it is installing files manually, instead of make install to DESTDIR. I will make some extra tests, validate the procedures described to get the package working, but at first, I am sorry to say that since the package needs the user to download binaries from other sites, and since there is apparently no other way to get the package functional, I may need to ask for FE-LEGAL to take a look (the package itself is fine, the problem is that it is not useful without downloading non redistributable data files). (In reply to Paulo Andrade from comment #19) > >I am sorry to say that > since the package needs the user to download binaries from other > sites, quake3 does the same and is in the repo. http://koji.fedoraproject.org/koji/packageinfo?packageID=5068 (In reply to Paulo Andrade from comment #19) > I believe you could add cdripper.sh to the package, or to a > quake2-utils package. cdripper.sh already in the package, /usr/share/doc/quake2/examples/ quake3 do the same as this new package, have to download free demo or buy the full version. but the package don't do this for you, you have to follow the instructions, like quake3 already on official fedora repo Package request has been approved: https://admin.fedoraproject.org/pkgdb/package/rpms/Quake2 (In reply to Frederico Henrique Gonçalves Lima from comment #21) > (In reply to Paulo Andrade from comment #19) > > > I believe you could add cdripper.sh to the package, or to a > > quake2-utils package. > > cdripper.sh already in the package, /usr/share/doc/quake2/examples/ Thanks for noting that. > quake3 do the same as this new package, > have to download free demo or buy the full version. > > but the package don't do this for you, you have to follow the instructions, > like quake3 already on official fedora repo The problem I see are the links. This is a somewhat gray area. Maybe the instruction to run should be something like: $ mkdir quake2-dl $ cd quake2-dl $ wget http://deponie.yamagi.org/quake2/idstuff/q2-314-demo-x86.exe $ unzip q2-314-demo-x86.exe $ sudo cp Install/Data/baseq2/pak0.pak /usr/lib64/games/quake2/baseq2/ or $ mkdir -p ~/.yq2/baseq2 $ cp Install/Data/baseq2/pak0.pak ~/.yq2/baseq2 $ quake2 The instruction for download link could be better instructing to download from ftp://ftp.idsoftware.com/idstuff/quake2/ and instead of having it in %description, have it in a README.fedora %doc file. This is my first time checking these as well, but I suggest checking the packages that use the quake3 engine. They use wrappers, and some other checks, for example /usr/share/opengl-games-utils/opengl-game-functions.sh and checkDriOK, that would by default not start if there is no 3D acceleration. Some of that may be somewhat outdated. openarena distributes its free data files. worldofpadman and quake3-demo uses autodownloader. Maybe you could use a similar approach, having a quake2 wrapper, and use autodownloader to download and extract to $HOME/.yq2/baseq2, this would as well ensure the user knows what is being done, and agrees to any licenses. What you think about using autodownloader? Please check quake3-demo and worldofpadman packages, and how those packages use a wrapper shell, and the related .autodlrc file. I will do the readme and the autodownloader But 3d hardware acceleration even on simple arm have today. AMD and intel CPUs come with acceleration inside. Don't you think? Thanks Paulo sorry, the repo was created for Quake2, when we try to build it we got an error. BuildError: package quake2 not in list for tag f26 http://koji.fedoraproject.org/koji/taskinfo?taskID=15079385 may we request a repo with name quake2 and throw away the other one ? Package request has been approved: https://admin.fedoraproject.org/pkgdb/package/rpms/quake2 quake2-5.34-5.fc24 has been submitted as an update to Fedora 24. https://bodhi.fedoraproject.org/updates/FEDORA-2016-96c2844218 quake2-5.34-5.fc24 has been pushed to the Fedora 24 testing repository. If problems still persist, please make note of it in this bug report. See https://fedoraproject.org/wiki/QA:Updates_Testing for instructions on how to install test updates. You can provide feedback for this update here: https://bodhi.fedoraproject.org/updates/FEDORA-2016-96c2844218 quake2-5.34-5.fc24 has been pushed to the Fedora 24 stable repository. If problems still persist, please make note of it in this bug report. |